CS:GO Academy
Få samlet dit team, øvet B-split fake og få de sidste granade spots ind under huden, så I ikke misser chancen for at stå tilbage som vindere og med stolthed i stemmen udbryde: Easy peasy, lemon squeezy!
NPF CS:GO Academy er turneringen skoler og udannelsesinstitutioner. Læs mere om NPF Esports Academy lige her: https://npf.dk/academy/
Der er ikke noget max på hvor mange hold der kan tilmelde sig turneringen, og turneringsformatet kan skifte, alt efter hvor mange hold der tilmelder sig, men ved mere end 32 hold vil turneringen starte ud samlet og efterfølgende dele sig ud i to separate brackets til playoffs af hensyn til balance blandt modstandere.


Deltagelse i denne turneringer er kun for Academy deltagere. Læs mere om Academy her: https://npf.dk/academy/
Praktiske informationer
Præmier til årets CS:GO Academy turnering
Samlet værdi af præmiepulje: DKK 59.100,-
- Plads
1 stk. Udviklingsworkshop for holdet + spiller trøje med print til hele holdet - Plads
Individuelle Performance sessions til hele holdet + spiller trøje med print til hele holdet - Plads
Bogen “The Human Factor in Esport og Gaming” til hele holdet
Præmierne er ens for hhv. CS:GO Academy A og CS:GO Academy B brackets.
Download rules as PDF: Academy-regler-NPF-2
0. Event
In this rulebook NPF ESPORT ACADEMY be named as (“event”) the (“the event”)
1. Disclaimer
Event staff will always, to the extent permitted by the rule book and the situations presented, to
resolve a problem fairly.
If the rules do not cover a particular incident, Event staff reserves the right to govern and
change rules as it deems appropriate and in sportsmanship, integrity and spirit of the game.
If necessary, the Tournament Director can make decisions that change the rulebook to ensure
the integrity and spirit of the game remains preserved.
If any part of the rulebook is considered invalid or impractical, this does not affect the validity of
the rest of the rulebook.
All prize amounts are in Danish kroner.
Tournament management will be discussed in this set of rules, it includes posts such as, but not
limited to Tournament Admins, Casters, Event Staff or anyone else involved in the Tournament
run.
2. General guidelines
2.1. Punctuality
Teams are expected to attend all official Event engagements, not limited to team briefings,
tournament matches, signing sessions, fan meetings, pre / post-match interviews and other
public relations, within a reasonable timeframe before their next match starts.
Delayed start of such engagements can result in warnings, penalties and, in the event of a fight,
loss of matches.
2.2. Respect
All players are expected to treat Tournament Administration, other players, event staff, partners,
press members and fans with the utmost respect.
This includes all equipment and hardware provided by the tournament and venue.
Damage or breach of such things may result in penalties and fines.
2.5. Verbal
Players should remember their language when communicating with event staff, opponents,
press members and others.
Continued vulgar language can result in warnings and penalties.
2.7. Confidentiality
It is expected that any correspondence between players and tournament staff is considered
strictly confidential and may only be published by the event or the like..
2.8. Logo / Brands
Generally, all sponsors / partners logos / brands are allowed on player clothing and peripherals.
Exceptions to this include: adult / mature themes such as pornography and drug use.
Cases will be discussed individually.
Sponsor logo sizes of jerseys must be sized within reason to such an extent that a single
sponsor logo does not become the focal point of the jersey.
An exception to this rule is the team’s own logo.
2.9. Team Name
Each team will be named as they are commonly known, without any title sponsor.
2.10. Online Matches
Teams will be allowed to play online league matches from the event as long as they do not
conflict with the activities of the event, including but not limited to official matches, media and
press commitments.
The event will enforce a restriction on the fact that teams and league organizers do not
schedule two Event teams to play an online match while teams participate in an Event event.
The teams have a responsibility to report to the league organizer what opponents they cannot
play during these periods.
The event will communicate by Event, what times and dates are
reserved for official Event activities and therefore where teams can schedule, to arrange
matches in their spare time.
Participation in an Event Event is considered from the date of arrival to departure unless
otherwise stated.
3. Tournament Administration
All tournament personnel are responsible for ensuring a fair, well-planned tournament first and
foremost. They will monitor the behavior and behavior of all team members, issue warnings and
penalties when needed.
4. Payout Structure
The total prize pool for the Event is listed on the Event website and benefits as well as listed
there.
5. Team Roster
5.1. Qualified players
A team can consist of up to 5 starting players and 2 substitutes, which must be submitted at
least 1 day before the start of the match. Team coaches can NOT be used to fill the substitute
position. A player may not have been VAC banned for the previous 2 years prior to the first
match date.
5.2. Coach(es)
A team may submit a coach who is eligible to stand behind the team and communicate to the
team during the match. During the match, the coach can only communicate during tactical
timeouts and half-time / side changes. This also includes overtime and side changes in
overtime.
6. Scheduling
6.1. Event schedule
The full schedule will be provided to all teams at least 48 hours prior to the event in a separate
document. However, it may be at smaller events and events that this will not be handed over to
the players. The schedule provided is a template for when the matches should be held at the
latest.
6.2. Setup/ Warmup
Teams will be given at least 20 min setup and warm up before their first match each day. From
there, there is no more setup / warm-up time as matches follow one another. Unless a player or
coach is required for other official duties, e.g. An arena run-in or an interview on the broadcast,
all players and coaches must be seated at their desks, ready to play any match 15 minutes
before the match.
7. Tournament Format
Tournament starts off with a group play of 4 teams per group. 1st and 2nd place will advance to
Playoff A. 3rd and 4th will advance to Playoff B.
All matches in the Group play will be held Best of 1
The playoff tournament will be held in a single elimination format where all matches played Best
of 3 except for the decider match which are Best of 1.
Quick summary:
8. Match settings
8.1. Server
Startmoney – 800
Roundtime – 1m55s
Freezetime – 20
Bomb timer – 40
Timeouts – 4*30s
Overtime – MR3 10k
8.2. Server Addons
The tournament will use the eBot match plugin and system with full round backup functionality
8.3. Maps
The full map pool for the Tournament and the finals is the current competitive map pool,
including the following 7 maps:
- de_vertigo
- de_dust2
- de_inferno
- de_mirage
- de_nuke
- de_overpass
- de_ancient
8.4. Map Veto
The veto will happen immediately before a match starts. This can be done either through the
match system or the tournament manager. If no information has been released about this, you
must veto with the Tournament Manager
8.4.1. Best of one
Higher seed Team must decide who is A or B
Team A Banned map
Team B Banned map
Team A Banned map
Team B Banned map
Team A Banned map
Team B Banned map
The last map will be played
8.4.2. Best of three (ink. m/fordel)
Higher seed Team must decide who is A or B.
Team A banner a map
Team B banner a map
Team A selects their first map map
Team B selects their first map map
Team A banner a map
Team B banner a map
The remaining map is played as third if necessary (kniferound to desice side)
BO3 m/ fordel
Højere seed Team skal beslutte hvem der er A eller B.
Team A banner et map
Team B banner et map
Team A vælger det første map map
Side 8
Team B vælger side på første map
Team B vælger det første map map
Team A vælger side på første map
Team A banner et map
Team B banner et map
Det resterende map spilles som tredje om nødvendigt
8.6. Game Version
The tournament will use the latest version of the game client (csgo.exe), which will be used for
the entire duration of the event. If the latest version is considered unplayable due to bugs or
extreme game changes in the immediate vicinity, an older version is used in this case. Any
update during the event will result in a revocation to the original version. Unless all players can
agree to use the new version
8.7. Restricted Weapons
The tournament will use the current live limited weapons enforced by Valve.
If a weapon is added to the live game within a reasonable time before an event, adding it to the
restricted weapons list can be excluded.
9. Software and Settings
9.1. General
Players are allowed to configure certain aspects of their PC, software and game client or
monitor settings to suit their preferences. These include, but are not limited to:
- Digital Vibrance
- Brightness / Gamma / Contrast
- 3D Settings through Nvidia control panel
- Audio / Audio
- Mouse accel / pointer precision / sensitivity
- Keyboard
9.2. Overlays
Players may not use any type of overlay that provides information on top of the game client.
This includes but is not limited to tools such as Nvidia SLI Display, RivaTuner,
Teamspeak / Overwolf. Steam overlays like fps and main steam overlay are allowed.
The cl_showpos command must be at 0.
9.3. Configs and Drivers
It is recommended to take pictures of their graphic settings and other important settings so that
they can easily replicate them.
Players can submit the name of the drivers they need for tournament management at the same
time as configuration.
Players will only be allowed to use drivers from the official manufacturer’s website. Razer
Tournament Drivers will be created on the admin PC in front of the Tournament Administration.
Players should screen their home settings and bring them to the event to make sure they create
a driver with the correct settings.
No other software or configs will be allowed once the tournament has started.
10. Hardware
10.1. Player provided
Players will be expected to bring the following hardware and any spare parts with them for the
duration of the event.
The event provided gear could be of any make / model.
- Mouse
- Keyboard
- In-Ears
- Mousepad (if desired)
- Mouse bungee (if desired)
- Headset
- Screen
- PC
Tournament admins reserve the right to request any piece of gear provided by players to be
held at the event site to be inspected for evidence to provide an unfair advantage.
10.2.Venue provided hardware
Players must use the monitors, PCs, headsets, tables and chairs provided by the Event if this is
part of the tournament schedule, for example during stage matches.
If there is a problem with the hardware available to player at the Event, it must be reported to a
Tournament Manager at least 30 minutes before the match starts.
11. Tournament Area
The training area is where one’s team is located, or at the specified stage area
11.1. Access
Teams are allowed to have 7 people in the playing area.
This includes 5 players + a coach and a non-player related media employee
11.2. Documents
Teams are allowed to carry physical books and folders with them during the match
11.3. Food & Drinks
All types of food and drink must be placed under the table, out of sight during stage matches.
Food on the stage can only be approved if it does not pig the stage.
11.4. Clothes and bags
No jackets or coats are allowed to be left on stage during a fight. This implies that they are hung
on one’s chair or under the table.
If possible, players must wear player jerseys at all times when they are on the stage.
If an item, such as a hoodie, has been judged to provide an advantage, you may be asked to
take things off.
11.5. Electronics and USB devices
No member of a team may bring any electronic device or USB device other than gaming
peripherals to a tournament area at any time during the tournament.
This includes but is not limited to mobile phones, smart watches, tablets, and laptops.
The only exception is a phone if a player must use it to log in to steam, which must be done
immediately after reaching the stage and then handed over to tournament officials.
Players may be subjected to random metal detector tests at any time in a tournament area
12. During the Match
12.1. Leaving the stage
Players are not entitled to leave the stage at any time during the build-up to or during a match
without the express permission of their tournament referee.
12.2. Leaving the server
Players may not leave the server without the express permission of their tournament referee or
until the match is over.
In case a player leaves a server without permission and does not return in time for the next
round, a break will not be granted
12.5. Kamp afbrydelser
Hvis en kamp afbrydes af grunde, herunder, men ikke begrænset til, server crash, netværk /
strømbrudd, klient crash eller andre grunde uden for holdets kontrol, kan en runde eller kort
genstart forekomme.
Hvis problemet finder sted under en runde, inden der er sket skade, vil ronden blive genoprettet
ved hjælp af CSGOs gendannelsesfunktion.
Hvis problemet finder sted under en runde, efter at der er sket skade, og resultatet stadig kan
bestemmes, fx en enkelt spiller er faldet, mens andre bliver tilbage, vil runden fortsætte med at
blive spillet og tælle.
Hvis problemet finder sted i løbet af en runde, efter at der er sket skade, og resultatet af runden
ikke kan fastslås, fx et server crash, bliver kampen genoprettet til begyndelsen af runden ved
hjælp af CSGOs gendannelsesfunktion.
Hvis spørgsmålet finder sted i løbet af en runde, efter at der er sket skade, og resultatet af
runden er indlysende, fx CTs besparelse / ikke forsøger at genoptage bomben plantet, kan
runden tildeles efter valg af turnerings embedsmænd. Hvis der er penge problemer tilbage, efter
at en runde er blevet genoprettet, skal holdene straks kalde en teknisk pause for at tillade
turneringsadministrationen at rette den.
12.6. Scripts
All scripts are prohibited except for purchases and toggles. If a team / player is unsure of a
script’s validity, they must contact the tournament staff before use. however, double bind jump
throw script is allowed.
12.7. Cheat
Cheating in any form is expressly prohibited. Any fraud will be dealt with with immediate
punishment for the player and / or the team. Cheating includes, but is not limited to, gosting,
aiming assistant, wallhack, ESP, triggerbots and mobile hacking.
12.7.1 Fair Play
The tournament uses fair play rules. Blaming, racism and mockery of religion is prohibited and
leads to punishment. Intentional provocation of an opponent is forbidden by the threat of
warning.
Participants should address the referees politely and respectfully.
If a participant intentionally attempts to sabotage games, other players or tournament
organizers, the player will be disqualified.
12.8. Changed data
No player may use any kind of custom game files that can manipulate the following, but not
limited to skin, crosshairs, scoreboards, player models, weapon models and sprites.
12.9. Bugs & Glitches
Use of any bug or glitch that affects the outcome of a fight will be penalized, depending on the
severity of the case. A bug or glitch includes, but is not limited to:
- Move through clipped areas where movement is not determined by the design of the
map. - Planting the bomb in a way that removes the plant sound or the beeping noise.
- Planting the bomb where the opponents cannot detonate the bomb
- Planting where opponents need a boost from another teammate is allowed
- Boosting is allowed, except where players are boosted to a position where they can watch through / over an area not intended for the design of the map.
- Throw grenades under / through clipped areas on the map.
If a team or player has a question about what they think might be a bug or glitch, they should
bring it up to the tournament staff on Friday before the tournament start or at the team briefing.
12.10. New Positions
If a team has found a new position but is unsure of its validity within the rules, they should
contact the tournament officials before needing to check. This must be done on Friday before
the tournament start or on team briefing.
12.11. Demos
Players are expected to record in-eye demos. They may be asked to be sent to the tournament
staff after the match. Players are expected to keep all demos, from matches throughout the
tournament and up to 7 days after the event.
12.12. Nicknames
All players are expected to use the nicknames on their team sheets. If the Player has played a
Valve major or minor, this is used. No sponsors are allowed in the player’s nicknames.
12.13. Steam Group
All teams are expected, but not forced, to have all their players in one
steam group. All players must have this steam group set for the duration of the event.
12.14. Communication
No players can communicate with anyone not involved in the match, even if the game is
paused. Involvement in the match is limited to players, coaches and tournament staff.
12.15. Chat
Game-related chat is allowed, for example, asking the opponent’s hp or asking a question from
the tournament officials. Players should not report technical issues or advertise any company,
products, sponsors or services
12.16. Item name tags
Players may not use items that have name tags that are vulgar in nature promotes
companies / sponsors / partners / services or violates the spirit of the game.
12.17. Graffiti
No player may use any graffiti during the tournament.
13. After the Match
13.1. Interview
Both the winning and losing team must provide one, from the team or team coach, for an
interview immediately after the match if requested by the media crew.
14. Penalty
14.1 Warnings
Punishments will be given in more serious offenses that are not limited to, but include:
- More warnings
- Deception, misinformation, deception or cheating
- Violent behavior
- Fight result manipulation
Penalties can result in a mix of, but not limited to, map loss, disqualification and bans.
Udvalgte kampe fra årets CS:GO Academy-turnering bliver castet af vores fantastiske CS:GO experter!
Jesper “ItsQuintinDK” Moe
https://twitch.tv/itsquintindk
Jesper har været fast ansigt hos NPF i flere år nu, og ud over NPF finder du ham på streams rundt omkring i det ganske land, både som caster og analyst!
Niklas “HeXTaG_” Vichairat
https://twitch.tv/hextag_
Niklas havde sit første år som caster ved NPF i 2020, og efter en fantastisk performance til vores online event er han blevet fast inventar!
8:30 – Check in!
9:00 – Runde 1 start (B01)
10:00 – Runde 2 start (B01)
11:00 – Runde 3.1 start (B03)
12:00 – Runde 3.2 start (B03)
13:00 – Runde 3.3 start (B03)
14:00 – Middags pause
15:00 – Runde 4.1 start (B03) – Spilles ikke i A turnering
16:00 – Runde 4.2 start (B03) – Spilles ikke i A turnering
17:00 – Runde 4.3 start (B03) – Spilles ikke i A turnering
18:00 – Aftensmad pause start
19:00 – Aftensmad pause slut
20:00 – Standup
23:00 – Runde 5.1 start (B03)
24:00 – Runde 5.2 start (B03)
01:00 – Runde 5.3 start (B03)
02:00 – Tunering Slut
